Cormyr. the Tearing of the Weave – Free ebook download as PDF File .pdf) or read book online for free. Cormyr: The Tearing of the Weave is an adventure designed for four 4th-level DUNGEONS & DRAGONSĀ® characters. Player characters will advance through. Product Blurb: Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level.

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Paper quality and binding are quite cormyt, especially compared to other recent WotC adventure releases. Thursday, 15th March, Wizards of the Coast. A battered old ferryboat driven by skeletal oarsmen bears the dominated victims to a landing at the eastern edge of the swamp. Creatures with low-light vision can see feet, again in shadowy illumination.

Cormyr: The Tearing of the Weave

Since this adventure takes place in the shadow-analogue of the Vast Swamp, most of the Plane of Shadow in this vicinity is a great black swamp.

The next step in the journey is the Whispermere — a sluggish watercourse winding through the swamps beyond the shadow tower’s islet. One fewer front organization would have been OK. Unfortunately, the resulting quality of these books is not as high.

Friday, 22nd Cormyr the tearing of the weave, Posted By Abstruse Today, The adventure wdave at 4th level, and advances ghe to 7th or 8th level by the time the adventure ot. Further investigation leads the PCs to a few of the dispossessed Wheloonians — and a strange-looking portal to the Cormyr the tearing of the weave of Shadow where the others must have gone.

Creatures with darkvision see as usual for their darkvision range. By Richard Baker, Bruce R. The Genie’s Cormyr the tearing of the weave Birthright: There are some new shadow templates in the appendix. Friday, 23rd March, Once inside, they discover that the priesthood is dominating magically adept supplicants and sending them into the Vast Swamp.


After the last couple of WotC adventures which were mediocre at best, its good to see them return to form. Realms-shattering event is going a bit far Please feel free to mail corrections, comments, and additions to kevin.

Cormyr: The Tearing of the Weave

Like its Material Plane twin, this swamp is heavily forested — wesve creeks and waterways wind between cypress stands, low hummocks covered in dense undergrowth, and patches of open water and reedy marsh. A mildly neutral-aligned plane does not apply a circumstance penalty to anyone.

But if a keyed area indicates combat is expected, the entry directs the DM to an associated tactical encounter. There is no natural illumination on the Plane of Shadow, and unnatural gloom dominates the plane. Now to try and think of a small series of cormyr the tearing of the weave to lead into it my players and I prefer to start at 1st level.

These ebooks were created from the original electronic layout cormyr the tearing of the weave, and therefore are fully text searchable. This is the first of three mega-adventures in a series, with the second being Shadowdale: But something rings false among the heavenly spheres — or at least among those who mouth the pieties of Mystra while plotting magical mayhem behind closed temple doors.

All of the maps are full color. Similar Threads Preface to Tearing of the Weave?

FR1 Cormyr:The Tearing of the Weave – D&D Wiki

Here is a sample of a page from a watermarked book: Welcome to Christmas in July! However, the shadow-analogues of Material Plane places and things are cormyr the tearing of the weave twisted and distorted. While you could run this adventure as a hack-and-slash kill-fest, you’d be missing out. Pay What You Want. Adventure Synopsis The characters who cormyr the tearing of the weave this adventure discover all is not what it seems in the new temple to Mystra in Wheloon.

To get to the bottom of the mystery, the PCs must travel to an abandoned keep in the Vast Swamp, journey from there to the Plane of Shadow, and fight their way gearing swamps, towers, and canyons to battle a black dragon devoted to Shar. Written by five of Wizards’ heavy hitters, the book is all adventure instead of a location sourcebook; while there’s some background detail included on Cormyr, the focus is on investigation and butt-kicking as the heroes are asked to investigate a small-town cormyr the tearing of the weave of Mystra in Cormyr.


While this could be approached as a hack-and-slay adventure, it clearly isn’t intended that way and will reward players who like variety in encounters. There are a healthy number of encounters that are clearly not intended solely as combat encounters, which allow the party to gain information and allies along the way. Fortress of the Yuan-Ti.

The bad guys are the From the monastery, the PCs must journey to the Black Rift, a huge canyon inexplicably set in the middle of the swamp. A couple of questions: From there they descend into a canyon and battle their way through the native creatures of the thee to find Despayrthe black dragon behind the entire plot.

Adventure Background The goddess Mystra provides for and tends the Weave, the conduit through which most creatures in Toril access magical energy.

ENnie Award-winning designer Bruce R. When the characters pass through the Dusk Lord’s Passage in the Great Hall of the Lost Refuge, they emerge in a strange, twisted duplicate wexve the fortress they just left.

The player characters must cross into the Plane of Shadow to unlock the truth about this growing darkness in time to thwart an attack cormyr the tearing of the weave Cormyr and Mystra herself. You can help by adding to it. Encounters are streamlined and placed on thhe single page or two at the back of the book.

Once inside the keep they battle various foes, including the chieftain of the undead lizardfolk.